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When your players receive messages through sockets we need a way to intercept and use these messages to display them or use them in a sequence.

To process messages our SDKs use listeners or handlers which are events that are triggered when a specific message type is received by the player's socket.

For more information about each message and the parameters they include click here. The GSMessageListeners component is an extremely useful tool which will allow you to intercept messages from the Portal to your authenticated player, then break them down and use them in your sequences.

Here we're going to demonstrate the use of one message type interception by using the event OnNewHighScoreMessage. This can be dropped into the Event Graph binary handler rankings clicking the GSMessageListeners component and accessing its events Green box on the right. Once we drop the Event in, we can break the message down and access data that is useful to us.

For this tutorial we'll be retrieving the name of the Leaderboard to inform the player which Leaderboard they have achieved a High Score on. You can download the Unity sample project referred to in this section from the Unity Setup page. Finally you'll want to hook up the Binary handler rankings listener so that you can have some custom code execute when the player receives a new High Score. In Unity player messages have listeners you can assign delegate functions to. Then, each time the player receives a message the method will execute and you binary handler rankings get details about the message from within these binary handler rankings.

Its best to apply the listener in an Awake method, as the player could have messages waiting on the server for them that they might miss if the code cannot execute the moment they log on. Now, to test this out, enter a new High Binary handler rankings for your player in the Unity sample project.

Handlers are very useful tools which allow you to intercept messages that are passed in to your authenticated Player. For this tutorial, we'll be binary handler rankings with NewHighScoreMessage. We'll place the binary handler rankings of the message handler in the same function which connects binary handler rankings GS module.

To do this use gs. Create the function which deals with the message. The parameters binary handler rankings the function would take a variable of type ' NewHighScoreMessage '.

This function will allow you to simplify the structure of the message and access a number of useful data. In this tutorial we binary handler rankings the Leaderboard's name to show the highscore message as an alert. Message Listeners and Handlers Introduction When your players receive messages through sockets we need a way to intercept and use these messages to display them or use them in a sequence. Challenge accepted, changed, chat, declined, drawn, expired, issued, joined, lapsed, lost, started, turn taken, waiting, withdrawn, won.

Match found, not found, updated. New team leaderboard highscore. Unity Message Listeners Sample Project? Please enter your feedback below. For questions about using this part of the platform, please contact support here.

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The definition metadata defines core information about your Device Handler. The initial values are set from the values entered when creating your Device Handler.

The closure defines the capabilities, attributes, commands, and fingerprint information for your Device Handler. To define that your device supports a capability, simply call the capability method in the closure passed to definition. The argument to the capability method is the Capability name. If you need to define a custom attribute for your Device Handler, call the attribute method in the closure passed to the definition method:.

To define a custom command for your Device Handler, call the command method in the closure passed to the definition method:.

Then, when a device is added, its join information is compared to all fingerprints in the default handlers and your self-published handlers to determine which type of device it is. You can also include the manufacturer and model name in the fingerprint to limit the fingerprint to a specific product:.

Z-Wave fingerprints used to be based on the format used for ZigBee, but there is now a new format that is preferred. You may see the original fingerprints on older Device Handlers; see below for information on the legacy format. The best place to start is to add your device to SmartThings and look for the Raw Description in its details view in the SmartThings developer tools.

Z-Wave devices added since the introduction of the new format will have raw description strings with multiple key-value fields, such as:. For example, the fingerprint to match the raw description example above would be:. No other parameters are required. Note that you need to add quotes and commas to the more concise raw description format to make it valid Groovy code. If you are writing a general Device Handler that supports all devices of a certain type, you can still base the fingerprint on command class support.

That fingerprint would match all devices of the Binary Switch generic device class — i. When fingerprints have the same rank, self-published Device Handlers take precedence over the default production ones. Legacy fingerprints include the device class — or type value see above — in the deviceId parameter and the command classes it supports in the inClusters parameter.

A Device Handler can have multiple fingerprints in order to work with multiple versions of a device. Each fingerprint is independent. If any of them is the highest ranking match, the device will use your device type.

The order of the inClusters and outClusters lists is not important to the pairing process. It is a best practice, however, to list the clusters in ascending order. The device can have more clusters than the fingerprint specifies, and it will still pair. If one of the clusters specified in the fingerprint is incorrect, the device will not pair. If you copied a working fingerprint from a default or template handler, it would be ambiguous which type should match if yours was published.

The easiest way to remedy this is to include manufacturer and model info in all fingerprints. SmartThings Developer Documentation latest.

The possible values for this attribute. You must also define a method in your Device Handler with the same name. An ordered list of the parameter types for the command method, if needed.

The fingerprinting process differs between ZigBee and Z-Wave devices. Home Automation SEP: An example of a ZigBee fingerprint definition: For example, the fingerprint to match the raw description example above would be: Read the Docs v: